Gambling in Japanese Cinema

Watch enough Japanese cinema and you’ll no doubt see some gambling, particularly if you’re watching yakuza movies, but the games involved might seem alien to an outsider’s eye. Japan itself has a strange relationship with gambling: aside from a few specific, seemingly arbitrary exceptions like betting on powerboat racing, gambling is illegal. Historically, gambling is closely associated with Japanese organised criminals, with ‘traditional’ yakuza falling into one of two classes: tekiya, or peddlers, and bakuto, gamblers, though nowadays their criminal enterprises are of course far more broad in scope.

While there are many card, dice, and tile games suitable for gambling on that are popular in Japan, here are three that come up regularly on film: the dice game chou han, Mahjong, and pachinko. If you care to try any of these, digital versions that make following unfamiliar rulesets far easier can be found; in SEGA’s Yakuza series, including the recent Yakuza Zero, playable versions of Mahjong, chou han, oicho kabu, hanafuda games, and many others appear (other games in the series have also featured pachinko or pachislot machines).

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Yakuza Zero (A Kino 893 x TGLG Review)

It is not my intention, still early in the run of this blog on Japanese cinema, to branch too yakuzazero-coverwildly into other areas. That said, I do think there are other, relevant things that could be discussed: American re-edits or remakes of Japanese productions, books on the subject, and videogames that draw from the history of film. There’s one series that’s particularly dear to me: SEGA’s Yakuza (龍が如く/ Ryū ga Gotoku). First launching in Japan in 2005 and 2006 in the West, the series transplants recognisable yakuza movie tropes onto a long-running videogame franchise. It’s easy to see the influence Japanese cinema of the ‘60s and ‘70s has had on it, from casting Tetsuya Watari (star of the Outlaw VIP series) as the protagonist’s yakuza mentor Shintaro Kazama, to the dramatic, freeze-frame splash screens that list the various characters’ names, ranks, and affiliations – a stylish technique ripped straight from Kinji Fukasaku’s Battles Without Honor and Humanity.

2017 has seen the belated, but extremely welcome, Western release of Yakuza Zero (originally launching in Japan in March 2015). Set in 1988 at the height of the Japanese Bubble Economy, the game is both a prequel to the series and the first non-spin off released on the PlayStation 4, making it an excellent jumping on point for newcomers.

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